![]() ![]() What you want to do is caching your simulation or geometry.įor this you can either use an nCache to cache your simulation itself (FX toolset>nCache>create new nCache) or cache your geometry itself, (Modeling toolset > Cache>Geometry Cache) depending on what you want to do further with your project. Cloth simulation is a deformation and not keyframe animation, so the edit>keys>bake command wont work for that, unless you bake on PLA (Point level animation) meaning you select all your vertices and then bake, but this is not advisable as it makes the file extremly slow and tends to crash maya pretty often. The second issue is, that you want to bake your cloth simulation. Then baking the animation should work with the settings in your screenshot. Not just the groups above them, the objects themselves. But to bake animation onto your rig, you need to be sure, that you have all your controls or joints, whichever you want to bake the animation to, selected. The first issue is that you want to bake your animation. ![]() ![]() From what I'm seeing, you have two issues here. ![]()
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